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Introduction

What Enfigure does, how a project flows from an imported character to an engine export, and where to go next.

Enfigure is a desktop app. It takes a 3D character from an AI generator or a scanner and turns it into a rigged, textured, game-ready character. It also fits garments to the character and exports the result to Unreal 5, Unity 6, glTF and FBX. Godot, Blender, Maya and Web profiles are also available.

Enfigure runs on your computer. Your files are opened and processed locally and are not uploaded. Models for the heavy steps are downloaded once as model packs.

Enfigure is in public beta. It has a Free plan and a Pro plan. See Plans for what each one includes.

The workflow

Step What happens Page
1. Import Drop an FBX, glTF, GLB or OBJ file. The app analyses it and proposes a job. Your first character
2. Character stages Optional Remesh, then Anchors, Fit, Rig and Finish. Anchors, Rig and skin weights, Finish and maps
3. Outfit Add garments, hair and accessories. Dressing a character
4. Customise Change Eyes, Mouth, Nails, Lashes & Brows, Skin and Parts. Character mode
5. Pose Pose the rigged character and play clips. Pose and clips
6. Export Send the character to an engine. Export to Unreal 5, Export to Unity 6

How Enfigure works with you

Enfigure proposes and you confirm. It suggests a job, detects facts about the file, and finds Anchors, but every result is a starting point that you can review and change. Destructive steps such as Remesh are off until you switch them on.

The three workspaces

Switch between them from the View menu.

Workspace Shortcut Use it for
Editor Cmd+1 The default. Viewport, Scene and Library on the left, one panel on the right (Modify, Outfit, Pose or Export).
Character Cmd+2 Customise the character.
Library Cmd+3 Saved characters, garments, props and packs.

On Windows, Cmd means Ctrl.

Next

  1. Check the System requirements.
  2. Install and sign in.
  3. Build your first character.